Inspired by a topic over on the Hangar, and borrowing very heavily from Ajaxs ideas, heres a rough draft of some rules for implementing Transformers in MFZ
Technically a transforming frame can have five systems but, since it has no more than three in any one mode, I think we can handwave that away.
Hows that for a start?
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- A transformable frame has two modes.
- A transformable frame can only transform during its turn.
- It has to have a Transformer System. When that system is destroyed the frame is locked into its current mode.
- A transformable frame has a different system loadout in each of its modes, while still having a maximum of four systems.
- A transformable frame cannot have more than two systems and the Transformer system in each mode.
Technically a transforming frame can have five systems but, since it has no more than three in any one mode, I think we can handwave that away.
Hows that for a start?